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This is a thing I prefer and an inevitable part of the political landscape. Every region will have apropriate units roaming about: the reach has forsworn reachmen, te Rim has Renrijra Krin, Vvardenfell has Ashlanders, etc. This includes Aedra, Daedra and local deities like the Almsvi. Based on chosen religions, specific priests are recruited at temples. Some cities have local local Knigtly orders. At the moment every city has their own Guard units. Unique recruitable units based on locations.This will provide both challenge as well as wiggle-room in scenarios where borders are set from the start. As such the maps feature known mountain passes, tunnel systems, caves, lost cities and vales and other places of mystery to explore and be wary of.
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I wanted to bring the sense of exploration and vastness of the world that the TES games bring into the project. The gameplay impact of it all will, in most cases only be morale based (although religious feuds will play a more active role) as not to interfere too much. The available religions and factions will be dictated by Era, race, chosen racial governances and such. Units and heroes can be members of guilds and political groups or follow specific religions.
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